Assaultcube map collections11/21/2022 ![]() ![]()
Var CurrentValue = m.ReadInt("base+00109B74,0xFC") If Checkbox is Checked => Freeze Current Value at Ammo Address. everything returns to normal.Īt the same time, we need to make sure that when we Uncheck the checkbox, that our freeze event ends. To do this we will have to define a variable that is set to read what our current value is, so that we can freeze this exact same value. so we want to Freeze the value this time around. Our checkboxes have an "Unlimited ***" Labeled next to them. Don't forget to change input based on the textbox and offsetįor Checkboxes we will add a little spin, so you can learn more about how you can write to memory in different ways. We can follow this same process for any other buttons that have been added. TextBox1.Text = This indicates that the value sent will be whatever value is in our Textbox1 Field. "int" = Indicates that we want to send the value in Integer Format Private void checkBox3_CheckedChanged(object sender, EventArgs e) Private void checkBox2_CheckedChanged(object sender, EventArgs e) Private void checkBox1_CheckedChanged(object sender, EventArgs e) Private void button3_Click(object sender, EventArgs e) Private void button2_Click(object sender, EventArgs e) Private void button1_Click(object sender, EventArgs e) Int PID = m.GetProcIdFromName(AssaultCubeProcess) Private void Form1_Load(object sender, EventArgs e) Private const string AssaultCubeProcess = "ac_client.exe" ![]() In our toolbox on the left-hand side type in "Label" now that we got some of the basic stuff imported. ![]() Labels, Textbox's, Buttons & Checkbox's If compiling with Any CPU, uncheck the prefer 32bit checkbox in Build Project Properties if you need 圆4.Įx: If game is x86, trainer should be x86. Your trainer should match your game's platform. #Assaultcube map collections installOpen NuGet manager and Browse for "", install this.ĥ. Edit line 19 where it says "level=" change "asInvoker" to "requireAdministrator". Open the app.manifest file from your Solution Explorer window.ģ. > Application Manifest File (Windows Only)Ģ. #Assaultcube map collections windowsOpen Visual Studio > New Project > Windows Forms App C# (name this whatever you would like, but for the sake of this tutorial we will name the project "AssaultCubeTrainer-TTG"ġ. sorry for the lengthy explanation but this information can be very useful. (including space required for the data depending on game size) Although the process involved can be pretty tricky and time consuming. Thankfully cheat engine makes this a bit easier. as you can have layers of offsets until you finally get to the address you want to alter a value. Same can be said for the information within the pointer (Offsets) therefore pointers will lead to addresses containing a lot of information in 1 place. the game still needs a way to correctly handle the structure of the memory. lolīecause of this change in address location. this gonna get tedious"Īnd again you would be half correct in that thought as well. This makes the addresses of game information change upon game launch, restart, death, mission restart. a way of obfuscating memory to prevent cheating. most games nowadays use pointers and offsets. as this can sometimes be all you need and will only have to find values again when the game is updated. Is this really all there is to it?"Īnd you would be half correct in that. Ok so some of you might be thinking at this point "Ok. Lets restart AssaultCube and move onto the next hurdle in creating a trainer ![]() Save your current data in CheatEngine and set that file aside for later. Start out by loading AssaultCube > Single Player > Empty Map > Douzeįollow this same procedure to find values for Health and Armor (I have faith in you, remember how I said this requires creativity?) We will start this tutorial out by finding addresses for our players Health, Armor and Ammo. #Assaultcube map collections fullbut having a full source to read from is always helpful when learning. #Assaultcube map collections codeGithub Repo | *not required as I'll be sure to include code snippets. Creative Mind (not required, but will be your biggest limitation) #Assaultcube map collections freeWe will be modifying the game AssaultCube which is an OpenSource game, free to download. In this tutorial we will be using a source code I have uploaded on GITHUB as reference material. (This will also give us information for much more than we need. This will give us offsets for everything else we need. Both by interacting with a Form and using Hotkeys Create an AssaultCube Trainer that will allow users to edit Health, Armor and Ammo values in real time. ![]()
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